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Wraith Marauders - Cyberpunk TCG card

Unit · Green · RAM 2

Wraith Marauders

Card text

Playable in Go Solo

When this Unit steals a Gig, ready another friendly Unit with power equal to the Gig's value.

How this card works

Wraith Marauders costs 5 Eddies for 4 power, so one Gig per attack. When it steals, you ready another friendly Unit whose power equals that Gig's value. You pick which Gig to take, so pick one that matches a spent Unit you want to use again.

Riding Nomad is a natural partner: 4 power, so stealing a 4 readies it. To set up rival dice, Padre: Man of the Cross has a Spend ability that sets one player's Gig to another player's value - do it before you declare the attack.

The ready is mandatory and never targets the Marauders. Equipped Gear counts toward power. If no Unit matches, the ready does nothing and the steal still happens.

Stats

Cost
5
Power
4
RAM
2
Color
Green
Type
Unit
Classifications
Ganger, Nomad, Raffen Shiv
Rarity
Uncommon
Set
Welcome to Night City — Retail
Number
092
Artist
Daniel Valaisis
Sell tag
No

Appears in

Related cards

Play this card in Go Solo

It is in the Jackie / Johnny / V deck. Play it against the AI.