Unit · Green · RAM 1
Maelstrom Zealots
Card text
Playable in Go Solo
When this Unit loses a fight, defeat the opposing rival Unit.
(Units with power 0 don't steal Gigs.)
How this card works
A 4-cost Unit with 0 power looks pointless until you read it: when Maelstrom Zealots lose a fight, they defeat the rival Unit they were fighting. They never steal Gigs and lose every ordinary fight, but each loss takes an enemy with them. Think of them as removal attached to a body.
You can also keep the Zealots alive. Deadman Transmitter (3 Eddies) is defeated in place of the Unit it's equipped to, while the Zealots still count as having lost the fight, so the rival Unit still goes. The ruling confirms that a Unit that can't be defeated still loses.
'Opposing rival Unit' simply means the Unit fighting them. On attack you can usually only fight a spent rival Unit, so either wait for a target or leave the Zealots spent and let your Rival attack into them.
Stats
- Cost
- 4
- Power
- 0
- RAM
- 1
- Color
- Green
- Type
- Unit
- Classifications
- Ganger, Maelstrom
- Rarity
- Common
- Set
- Welcome to Night City — Retail
- Number
- 079
- Artist
- Michał Dziekan
- Sell tag
- No
Appears in
No ready-made deck uses this card yet.
Related cards
Play this card in Go Solo
Build a deck around it, or pick a ready-made deck, and play against the AI.