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6th Street Recruits - Cyberpunk TCG card

Unit · Red · RAM 1

6th Street Recruits

Card text

Playable in Go Solo

When a friendly Unit steals a d6, increase a Gig by up to 6.

How this card works

The body is solid for the price: 4 Eddies buys 6 power, enough to steal one Gig per attack (you need 10 power for a second one). The real reason to play it is the passive. Whenever any friendly Unit steals a d6, you may increase a Gig by up to 6, and that Gig does not have to be the die you just took.

Use that bump to push dice to 8+. Octant costs 1 Eddie less for each friendly Gig with 8+ value, down to 1, and Kerry Eurodyne: The Last Rockerboy draws 2 when you Spend him while you control an 8+ Gig.

Only d6 steals count; other dice trigger nothing. The official FAQ confirms that stealing two d6 at once triggers the effect twice. The steal has to happen, so if a Rival redirects your attack with Blocker, the trigger never fires. It needs just 1 Red RAM.

Stats

Cost
4
Power
6
RAM
1
Color
Red
Type
Unit
Classifications
6th Street, Ganger
Rarity
Common
Set
Welcome to Night City — Retail
Number
006
Artist
Daniel Valaisis
Sell tag
No

Appears in

Related cards

Play this card in Go Solo

It is in the Johnny / Panam / Viktor deck. Play it against the AI.