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Riding Nomad - Cyberpunk TCG card

Unit · Green · RAM 4

Riding Nomad

Card text

Playable in Go Solo

Adrenaline (This Unit can attack the turn it's played.)

How this card works

Riding Nomad looks weak at 5 Eddies for 4 power until you count tempo. Adrenaline lets it attack the turn it is played, so it can steal one Gig immediately instead of waiting a round. At 4 power it always steals exactly one; a second Gig needs 10.

It pairs well with Saul Bright: Stormrider, whose other Units get +2 power while attacking, and who readies up to 3 friendly Units at the end of your turn.

Mind the deck cost: 4 Green RAM means you need two Green Legends to run it. Adrenaline is a permission, not an immunity. Against MaxTac Suppression Team, which stops rival Units attacking the turn they are played, the restriction wins, because effects that allow an attack do not remove other restrictions.

Stats

Cost
5
Power
4
RAM
4
Color
Green
Type
Unit
Classifications
Nomad
Rarity
Common
Set
Welcome to Night City — Retail
Number
087
Artist
Michal Ivan
Sell tag
No

Appears in

No ready-made deck uses this card yet.

Related cards

Play this card in Go Solo

Build a deck around it, or pick a ready-made deck, and play against the AI.