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Chrome Fang - Cyberpunk TCG card

Unit · Red · RAM 1

Chrome Fang

Card text

Playable in Go Solo

Play Until your next turn, rival Units can't steal friendly Gigs with value higher than their power.

How this card works

The point of this Unit is defence. Its Play protects your Gig area until your next turn: rival Units cannot steal friendly Gigs with value higher than their power. The body itself is average, 6 power for 5 Eddies, and steals one Gig.

The protection gets stronger the higher your dice are, so pair it with Gig increases. Industrial Assembly adds up to 4 to a Gig for 1 Eddie, and V: Roamer of the Badlands increases each Gig that Unit steals by up to 5.

The FAQ sets the limits. It applies to all rival Units, including ones played after it, and it lasts even if Chrome Fang leaves the field. 'Higher' is exact: a 6-power Unit can still steal a Gig with value 6. If all your Gigs are out of reach, the attack still happens, the Unit is spent, and nothing is stolen. It needs 1 Red RAM.

Stats

Cost
5
Power
6
RAM
1
Color
Red
Type
Unit
Classifications
Ganger, Netrunner, Tyger Claws
Rarity
Common
Set
Welcome to Night City — Retail
Number
008
Artist
Bernard Kowalczuk
Sell tag
No

Appears in

Related cards

Play this card in Go Solo

It is in the Embracing Power (Arasaka) deck. Play it against the AI.