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Maelstrom Goons - Cyberpunk TCG card

Unit · Yellow · RAM 2

Maelstrom Goons

Card text

Playable in Go Solo

When this Unit steals a Gig, if it's equipped, a Rival discards 1.

How this card works

Maelstrom Goons' effect only matters when they're equipped: then each time they steal a Gig, a Rival discards 1. Without Gear they are a plain 3-cost, 3-power Unit stealing one Gig per attack.

Kiroshi Optics is the cheapest way to arm them at 1 Eddie, raising power to 4 and letting you look at a face-down Legend. Gorilla Arms costs 4 but goes further: after the first steal each turn it takes another Gig with a value you don't share - and that is a second discard.

The official ruling confirms that stealing several Gigs at once triggers the discard for each one. The Gear has to be on the Unit when the steal happens, and if your Rival redirects the attack to a Blocker, it becomes a fight - no steal, no discard.

Stats

Cost
3
Power
3
RAM
2
Color
Yellow
Type
Unit
Classifications
Ganger, Maelstrom
Rarity
Common
Set
Welcome to Night City — Retail
Number
049
Artist
Alexander Dudar
Sell tag
No

Appears in

No ready-made deck uses this card yet.

Related cards

Play this card in Go Solo

Build a deck around it, or pick a ready-made deck, and play against the AI.