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Jacked-In Voodoo Boy - Cyberpunk TCG card

Unit · Blue · RAM 2

Jacked-In Voodoo Boy

Card text

Playable in Go Solo

This Unit can't attack unless you played a Program this turn.

How this card works

For 2 Eddies you get a 2-power Unit with a lock: it can't attack unless you played a Program this turn. The order of your plays doesn't matter, as long as the Program comes before you declare the attack. Once unlocked, it steals one Gig like any Unit under 10 power.

Cheap Programs are the key. Floor It costs 1 Eddie, gives a rival Unit -1 power and draws a card. Trust No One, also 1 Eddie, decreases a Gig by up to 3 and draws if you control a min Gig. Both open the lock while doing something useful.

Adrenaline won't get around the restriction - the ruling is clear that 'can't' beats 'can'. The Program goes to the trash as soon as it resolves, but the lock stays open for the rest of the turn.

Stats

Cost
2
Power
2
RAM
2
Color
Blue
Type
Unit
Classifications
Netrunner, Voodoo Boys
Rarity
Common
Set
Welcome to Night City — Retail
Number
115
Artist
Josan Gonzalez (Deathburger)
Sell tag
No

Appears in

Related cards

Play this card in Go Solo

It is in the Alt / Judy / V deck. Play it against the AI.