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Dum Dum: Maelstrom Triggerman - Cyberpunk TCG card

Legend · Yellow · RAM 2

Dum Dum: Maelstrom Triggerman

Card text

Playable in Go Solo

Call You may defeat a friendly Gear. If you do, draw 2. Otherwise, draw 1.
Quick 1 €$, Spend Give a friendly Unit +1 power this turn for each of its equipped Gear.

How this card works

His Call gives a choice: defeat one of your Gear to draw 2, or keep everything and draw 1. His second ability is a Quick pump: pay 1 Eddie and Spend him to give a friendly Unit +1 power this turn for each Gear equipped to it, usable during your Rival's attack too.

That rewards stacking cheap Gear on one Unit. Kiroshi Optics and Mandibular Upgrade cost 1 Eddie each and fit inside the 2 Yellow RAM Dum Dum provides. Mandibular Upgrade also gives Blocker, so a Unit with three Gear can block and gain +3 in the fight.

The FAQ says you can target a Unit with no Gear, which just gains nothing, and that the bonus is fixed when the effect resolves; Gear gained or lost later does not change it. Flip him early: the Call draw happens once, but the pump works every turn.

Stats

Cost
–
Power
–
RAM
2
Color
Yellow
Type
Legend
Classifications
Ganger, Maelstrom
Rarity
Rare
Set
Welcome to Night City — Retail
Number
036
Artist
Łukasz Poller
Sell tag
Yes

Appears in

Related cards

Play this card in Go Solo

It is in the Smasher / Dum Dum / V deck. Play it against the AI.