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Japantown Jonin - Cyberpunk TCG card

Unit · Red · RAM 2

Japantown Jonin

Card text

Playable in Go Solo

Play Give a friendly Unit +2 power this turn.
(Units with power 0 don't steal Gigs.)

How this card works

On its own Japantown Jonin does nothing in combat - with 0 power it steals no Gigs. You pay 2 Eddies for the Play effect: give a friendly Unit +2 power this turn. That is exactly what a Unit sitting at 8 or 9 power needs to reach 10 and steal a second Gig.

Heywood Ripperdoc is one candidate, going from 8 to 10. Swordwise Huscle is another: it has 3 power and draws a card on attack at 5+, so play Jonin first - power added after the attack is declared is too late for that check.

The ruling lets Jonin target itself, but it has Lag the turn it's played, so it can't attack anyway. The bonus ends with your turn and won't help you defend on your Rival's turn.

Stats

Cost
2
Power
0
RAM
2
Color
Red
Type
Unit
Classifications
Tyger Claws
Rarity
Common
Set
Welcome to Night City — Retail
Number
010
Artist
Michał Dziekan
Sell tag
No

Appears in

No ready-made deck uses this card yet.

Related cards

Play this card in Go Solo

Build a deck around it, or pick a ready-made deck, and play against the AI.