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Take Control - Cyberpunk TCG card

Program · Green · RAM 2

Take Control

Card text

Playable in Go Solo

Quick A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DRONE, or VEHICLE, draw 1.

How this card works

Take Control costs 2 Eddies and makes a rival Unit steal 1 fewer Gig this turn. A Unit with 1 to 9 power steals nothing, and one with 10 to 19 drops from two Gigs to one. If the target is an AI, DRONE or VEHICLE, you also draw 1.

With Quick you can cast it after the attack is declared. The attack still goes ahead, and so does the steal step - it just produces nothing. The effect covers steals from other sources too, and it works the same if you play it on your own turn.

Delamain Cab is the ideal target: a VEHICLE that readies 1 Eddie at the end of turn only if it stole a Gig. One card denies the Gig, denies the Eddie and draws you a card. Gorilla Arms won't save the attacker either - the ruling says a Unit that steals 0 never triggers it.

Stats

Cost
2
Power
–
RAM
2
Color
Green
Type
Program
Classifications
Quickhack
Rarity
Uncommon
Set
Welcome to Night City — Retail
Number
103
Artist
RUDCEF
Sell tag
Yes

Appears in

Related cards

Play this card in Go Solo

It is in the Hanako / Jackie / Judy deck. Play it against the AI.