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Reboot Optics - Cyberpunk TCG card

Program · Blue · RAM 2

Reboot Optics

Card text

Playable in Go Solo

Quick The next time a rival Unit fights this turn, it doesn't defeat the opposing friendly Unit.

How this card works

Reboot Optics costs 2 Eddies and protects one fight: the next time a rival Unit fights this turn, it doesn't defeat your opposing Unit. The FAQ is explicit that your Unit still loses the fight; it just stays on the field, so your rival wastes the attack and you keep the body.

Maelstrom Zealots turn this into a trade in your favour: when they lose a fight they defeat the opposing rival Unit, and with 0 power they had no other way to win. The Call option on Muamar Reyes: El Capitán gives similar cover, stopping a friendly Unit from being defeated in fights this turn.

Since your Unit is not defeated, its own defeat triggers do not fire, so do not use this on cards that want to die. Quick adds a reaction window on your rival's turn; on your own turn you play it normally.

Stats

Cost
2
Power
–
RAM
2
Color
Blue
Type
Program
Classifications
Quickhack
Rarity
Common
Set
Welcome to Night City — Retail
Number
136
Artist
Miguel Valderrama
Sell tag
Yes

Appears in

Related cards

Play this card in Go Solo

It is in the The Heist (Mercs) deck. Play it against the AI.