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Heywood Ripperdoc - Cyberpunk TCG card

Unit · Yellow · RAM 1

Heywood Ripperdoc

Card text

Playable in Go Solo

Play You may defeat a Gear. If its cost equals the value of a friendly Gig, draw 1.

How this card works

For 6 Eddies Heywood gives you 8 power, enough to win most fights, though still one Gig per attack. His Play effect adds removal: you may defeat a Gear, and if its cost equals the value of one of your Gigs, you draw 1. The ruling confirms you can defeat the Gear even when no Gig matches.

Gorilla Arms is a prime target: it costs 4, so a Gig showing 4 turns the kill into a card. Detonate covers a different range - 1 Eddie at Quick speed, but only Gear with power 2 or less - so the two cards complement each other.

Remember what defeating a Gear does. The Unit wearing it stays on the field and only loses the power and text that Gear gave it.

Stats

Cost
6
Power
8
RAM
1
Color
Yellow
Type
Unit
Classifications
Ripperdoc
Rarity
Uncommon
Set
Welcome to Night City — Retail
Number
047
Artist
Łukasz Poller
Sell tag
No

Appears in

Related cards

Play this card in Go Solo

It is in the The Heist (Mercs) deck. Play it against the AI.