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Dying Night: V's Pistol - Cyberpunk TCG card

Gear · Blue · RAM 2

Dying Night: V's Pistol

Card text

Playable in Go Solo

(Equip to a friendly Unit or face-up Legend.)
Attack Decrease a Gig by up to 2. At the end of your turn, if this Unit is named "V", ready 2 Eddies.

How this card works

For 2 Eddies the equipped Unit gets +2 power and an Attack effect that decreases a Gig by up to 2. If that Unit is named 'V', you also ready 2 Eddies at the end of your turn, which pays the Gear back in full on the first attack.

V: Corporate Exile is the obvious carrier. Through Go Solo V enters at 8 power, and the pistol brings V to 10, which steals two Gigs. Jackie Welles: Pour One Out For Me also rewards playing a Blue Gear: the first time each turn, you may decrease a friendly Gig by up to 2 and draw 1 if it becomes a min Gig.

The FAQ is generous here. You can choose not to decrease a Gig and still ready the 2 Eddies, and if V is defeated after attacking, you still get them. A Go Solo Legend that leaves the field is removed from the game. It needs 2 Blue RAM.

Stats

Cost
2
Power
2
RAM
2
Color
Blue
Type
Gear
Classifications
Merc, Weapon
Rarity
Rare
Set
Welcome to Night City — Retail
Number
128
Artist
Ivan Shavrin
Sell tag
Yes

Appears in

Related cards

Play this card in Go Solo

It is in the The Heist (Mercs) deck. Play it against the AI.