Unofficial fan project, not affiliated with CD PROJEKT RED or Weird Co.
Delamain Cab - Cyberpunk TCG card

Unit · Blue · RAM 2

Delamain Cab

Card text

Playable in Go Solo

At the end of your turn, if this Unit stole a Gig this turn, ready 1 Eddie.

How this card works

4 Eddies buys 4 power and one Gig per attack. At the end of your turn, if the Cab stole a Gig this turn, you ready 1 Eddie, so each successful attack refunds part of its cost and leaves money available during your Rival's turn.

Spend that Eddie on Quick cards, which you can play when a rival Unit attacks. Detonate costs 1 Eddie and defeats a rival Gear with power 2 or less. Reboot Optics costs 2 and stops the next rival Unit that fights this turn from defeating your Unit.

The FAQ is clear: if the Cab leaves the field before the end of your turn, the Eddie is not readied. A blocked attack usually gives nothing either, because a redirected attack becomes a fight and does not steal. It needs 2 Blue RAM.

Stats

Cost
4
Power
4
RAM
2
Color
Blue
Type
Unit
Classifications
Vehicle
Rarity
Common
Set
Welcome to Night City — Retail
Number
112
Artist
CD PROJEKT RED
Sell tag
No

Appears in

Related cards

Play this card in Go Solo

It is in the The Heist (Mercs) deck. Play it against the AI.