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Gunpoint Diplomacy - Cyberpunk TCG card

Program · Red · RAM 3

Gunpoint Diplomacy

Card text

Playable in Go Solo

Give a friendly Unit these effects. If you have less ☆ (Street Cred) than a Rival, they instead choose one effect for you.
The next time this Unit attacks this turn, it may attack ready Units. // Give this Unit +3 power this turn.

How this card works

Normally your Units can only attack spent rival Units. Gunpoint Diplomacy breaks that rule for one attack: for 4 Eddies a friendly Unit may attack ready Units the next time it attacks this turn, and it gets +3 power this turn. You get both effects unless you have less Street Cred than a Rival - then that Rival picks one of the two for you.

The obvious target is a wall like Corpo Security, a 2-cost Blocker that can't attack and so stays ready all game. Valentino Guerrera offers a similar option, but only against ready Units with Blocker and only while you lead on Street Cred.

The official rulings say to resolve the effects top to bottom in printed order. When the Rival chooses, they choose the effect only - you still pick which Unit gets it. Remember that Street Cred is the sum of your Gig values, not the number of dice.

Stats

Cost
4
Power
–
RAM
3
Color
Red
Type
Program
Classifications
Ganger, Plan
Rarity
Uncommon
Set
Welcome to Night City — Retail
Number
032
Artist
Rafael de Latorre
Sell tag
Yes

Appears in

Related cards

Play this card in Go Solo

It is in the Jackie / Johnny / V deck. Play it against the AI.