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Memory Relapse - Cyberpunk TCG card

Program · Green · RAM 2

Memory Relapse

Card text

Playable in Go Solo

Spend a rival Unit. It can't ready until your next turn. If your ☆ (Street Cred) is an even number, draw 1.

How this card works

For 4 Eddies, Memory Relapse spends a rival Unit, and that Unit can't ready until your next turn - so it stays spent through your Rival's whole Start phase. If your Street Cred is even, you also draw 1. A spent Unit is a legal attack target, so the card both stops a threat and opens it up.

Pacifica Netrunner has a similar no-ready lock on play, but only with even Street Cred and without spending the target, so it works best on a Unit that's already spent. To fix parity before casting, Afterparty at Lizzie's adjusts a Gig by 1 in a Green-Yellow deck.

Street Cred is the sum of your Gig values. The ruling lets you choose a Unit that's already spent - you're then paying only for the lock. With no Gigs your Street Cred is Null, and Null isn't even.

Stats

Cost
4
Power
–
RAM
2
Color
Green
Type
Program
Classifications
Braindance
Rarity
Uncommon
Set
Welcome to Night City — Retail
Number
100
Artist
Max Fiumara
Sell tag
Yes

Appears in

No ready-made deck uses this card yet.

Related cards

Play this card in Go Solo

Build a deck around it, or pick a ready-made deck, and play against the AI.